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Streets of rage remake 5.2
Streets of rage remake 5.2




*(I didn't try to save one and play it, but the editor loads and the mouse and keyboard work, and you can place enemies and move them around and stuff.) SorMaker.dat to make them*) are working in 333, both for 5.1 and 5.2 game datas (I did find a 5.2 mod) and I have just played through the first level of Los Simpsons Arcade and T2 NES mods.

streets of rage remake 5.2

Indeed, both the "mods" (select "SorMaker" in game) and the "editor" (.

streets of rage remake 5.2

I'm using SoRR 5.1, bgdi v 333 (354 didnt seem to run it) and savegame file to open up the mod editor. I dont really have the time to play with this much more, but I'll get round to making a guide on showing how to run it (non modded) well on a Pi4 (mine finally arrived! WooHoo!) I really like the scripts people have written, but they do seem to have odd path issues, like the location of save game files - anyway it doesnt really matter in order to run the said in Streets of Rage Remake 5.2 - add to Ports ?: I would say all the issues running mods will come down to I'm making sure ALL the folder and filenames in the mod folder are lowercase. I havent bothered trying to get it to run in full screen properly, I just chucked all the files in there whilst I was seeing what would work.

streets of rage remake 5.2

I imagine it'd run easier on a Pi3 and not need xinit to bump up the screen size displayed.






Streets of rage remake 5.2